Either way, the opponent will be pushed away. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/. Follow-up knocks the opponent away on hit.
Guilty Gear Strive Crossword Quiz - By matthewafilippel If performed low enough to the ground on an airborne opponent near the corner, the Clean Hit version can link into 5K for a full combo, though this is only possible early on in a combo when scaling is low, and the link is tighter against heavier opponents. Use this to break the wall if Fafnir won't combo in time and the opponent is at ground level. Overall much harder than your usual Ram matchup, but not unwinnable by any means. Due to her pressure utilizing projectiles, this disallows Baiken from using parry as freely. Ram has to respect Gold a lot because with just one HKD she's in danger of losing the entire round. Goldlewis j.D is busted dawg that shit is actually so cracked lmao, Gold corner pressure that arguably rivals Rams.
Leo's tier match-ups in Guilty Gear Strive - EventHubs He further explained that Ramlethal is a hard matchup . 236S has a use in this matchup. Sol Badguy; Giovanna; .
Dream Interpretation / And /bet Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. On Counter Hit, the ensuing ground bounce allows Sol to link into Night Raid Vortex at close range for a follow-up combo or 6S at any range, although 6S's combo options are limited mid-screen without Tension. This can be combined with dash momentum to cover large distances extremely quickly. If you're concerned about which BTs do what frame data wise, you can check out, Though Ram has really good, rewarding buttons, good lows, good antiairs, and strong reward all around, with pressure that can be very difficult to beat for I-No, Ram can't cover hoverdash, The Ram player should not give the Jack-O space to summon minions with, Pay attention to Jack-O's minion Gauge, it limits what she can do, Ram can always special cancel or gatling after clearing a minion, Don't let the Jack-O player throw a minion behind you, you can't clear it if it is, run or jump at her after, When FDing Jack-O, FD her normals, not her minions to space her out. Will lose to any attack before the super freeze but will not waste any Tension in doing so. Just based on my own experience, Id expect Chipp and Ram to be much worse matchups than May here. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. But regardless, here it is: Strive Tier-List Based on Average Win Rate against the entire cast: Full Match-Up Chart with legend on right: Methodology:I searched for the match-up I wanted in replay mode, and scrolled through the list by pressing Right to jump ahead.
GGST Munchox (High Level Gio) vs Void (#2 Ranked Happy Chaos). Guilty You don't like having to work your way in against characters that outrange you. This can be caused by crouching, certain moves, and being short. Usually improves frame data against blocked moves or gives more meter than a normal block or both. That whole Ram thing is a fluke. A Dragon Install-powered flying grab that makes Sol lunge fullscreen. For me it's one of the worst matchups. The Clean Hit deals absolutely massive damage, so it should be used to end combos whenever possible.
GUILTY GEAR STRIVE v1.05 MULTi9-ElAmigos [FileCrypt] While Ram has pressure that cranks your risc with forced chip damage, Gold also has this. Use it after an empty jump to catch opponents expecting an overhead or in c.S or f.S pressure to represent the threat of a low that is difficult to challenge while you're at frame advantage. Giovanna is the game's easiest rushdown character to use, even for Guilty Gear .
Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the Note that only the first hit is invincible and there is a gap between the two punches, allowing opponents to reversal through the second. Best Match. Only use this if strike invincibility is desperately needed while in mid-air. A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. Sol does a crouching kick, which is his fastest low. Anji does have a projectile in Shitsu, but sending it out in neutral can be nullified by Tatami Gaeshi before Anji can act again. Please keep in mind that while c.S is +3 on block, it is functionally +2 (5 frame gap) if staggering into itself due to gatling limitations, as Sol needs to have recovered for at least one frame before he can use c.S again, or you will cancel c.S's recovery into f.S. Since there will be certain types of people choosing to play May vs Axl or Anji vs I-No and btw certain character scarcity also plays a role, atleast for me personally wether i want to play a certain match up at a point in time, we will have certain people dodging certain matchups or favoring others etcetc. Sol steps forward and swings his sword. Wall bounces airborne opponents in the corner. Significantly slower than an uncharged 5D, making it easier to react to. If he values his life at least. Learn all about Sol from Guilty Gear -Strive-; Their stories, goals, utility, and star players right here on DashFight! Faster than average start-up at 4 frames. Knocks opponent away and causes slight ground bounce on air hit. Press J to jump to the feed. If Anji has 50 Tension, Kachoufuugetsu KaiGuard:Startup:Recovery:Total 40Advantage: becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. An untechable throw with more range and damage than his normal ground throw, but with the caveats that it starts slower, always side switches on hit with considerably weaker okizeme, and is slightly more unsafe on whiff. His, Faust is a whiff punish fiend so he likes to walk back and use his long buttons in order to try and get these opportunities. Cannot be special canceled from any move. Using the data that OP collected, I attempted to put it through a "metagame analysis" that Alex Jaffe went over in his GDC talk from 2015, as seen in the following video. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. You can actually beat Leo's guard point stance with a grab or low (the low will cause a counterhit). Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). Avoid using the follow-up if the initial attack Wall Sticks so that the wall can be broken by a stronger ender like 5H, 6H, Fafnir, or Tyrant Rave. Jack-O's space control with minions can be difficult to maneuver around, but once Baiken gets in, it's over. His immense damage output massively rewards hard reads. The opposite of hoping your main will be buffed, ________ thinking. Hits twice. Long range and fast start-up kick used for air-to-air exchanges and for air dash cancel combos, normally off a successful anti-air 5K.
A honest discussion about Sol Badguy's viability in GG: Strive Will force a Wall Break if the opponent touches the corner. Apart from this, Ram plays a slightly better neutral than Leo and doesn't have to struggle much against him. Do try to be careful when going for the second or third hit of, Since Testament has low damage relative to Ram, this makes winning neutral more often pretty vital which can be difficult because it's Ramlethal. This page was last edited on 27 February 2023, at 20:20. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. It's also good to note that Baiken players are extremely abnormal humans and will find zero issue with using gun super as a full screen whiff punish in a last hit scenario. Baiken presents threatening abilities to counteract her own playstyle. Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. "Guilty Gear -Strive-" is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. If anyone else here is interested in this, please check out the code Alex Jaffe wrote here: Anyways, running the code on my own, this is the chart that I got from it: (Sorry in advance for the axis labels!). Only 100 matches per match-up. Guilty Gear Strive is the latest entry into a more than two-decade old franchise, . This forces you to either find your opponents habits or keep your pressure very tight, leaving little gaps. Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo. This opening is designed such that the attacker can easily counter the defender's attack with his own., and wall bounce combo tool. 23. 6S can be kara canceled into any special move. Overview | Frame data | Matchups | Strategy Return to Top. If you play Axl for a bit you start to notice how little people understand the recovery on his moves. High reward on air hit or Counter Hit, leading into Gun Flame (or Gun Flame (Feint) on Counter Hit) followed by Night Raid Vortex for good damage and corner carry. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. Thanks to its lack of proration, it is easily Sol's strongest starter. Ram can always use her Mortobato super between rekka ( 214P) 1 st, 2 nd and 3 rd hits. Worst Match. Games Situational whiff punish at best, funny "why not" move at worst. This opening is designed such that the attacker can easily counter the defender's attack with his own. Enables a meaty Gun Flame setup if you delay the special cancel to avoid the OTG window, and leads into a full combo on Counter Hit. Sometimes you can CH the delay as she's right in front of you or you may both may trade. Jack-O is a woman with green eyes and red hair. Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. Edit:I forgot to mention. If you don't punish it however, she's +2 which means she can keep running her pressure. It's also a bit more complex than Guilty Gear Strive. 8.5K 30.5K 2.7K . Don't take this seriously. But some people in support of -STRIVE-welcomed lowered difficulty barrier for newbies (in the series . I "modernized" the Blinkitys version to be more accessible. Vote for tiers. This is a very small sample size, so should be taken with a big spoon of salt. This opening is designed such that the attacker can easily counter the defender's attack with his own.s, and Kabari at longer ranges. 03 Mar 2023 23:47:00 . Guilty Gear -Strive-Anji. I don't understand what makes that matchup positive for Anji. . After the super freeze, Sol has constant full guardpoint for as long as the move remains active, and if an opponent hits Sol during this time, Sol will experience pushback, but then continue to move and remain active during hitstop. A very well-timed jump attack on a character who is rising from a knockdown. Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. Try to use it as a round ender or to punish an opponent's throw or Throw Clash attempt.
Guilty Gear Strive Matchup ChartGuilty Gear -Strive-Main Page; Frame Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Data in [] represents values on Clean Hit (All versions). This is because she loses to Sol and Chipp, two of the best characters in the game. Almost always abbreviated to TK. Vote for May's tiers . Sol has tricky special moves which help him get in, and a suite of normals which . This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. Create an account to follow your favorite communities and start taking part in conversations. Floating crumple on ground hit: Total 33F (airborne 1~19F, standing 20~33F, can block 28~33F). I am not going to be able to explain it nearly as well as he does, so if you are interested in what I have done, please watch his talk. Sol also boasts a set of versatile defensive moves that complement universal defensive mechanics. Tools like these provide him with a strong neutral presence. Sol rushes forward low to the ground and delivers an uppercut. Remind them that blocking isn't everything. This is especially true for multi-hit projectiles, as they keep Sol pushed away for longer. The big move to look out for is 2HGuard:LowStartup:11Recovery:26Advantage:-18, as it has the longest recovery and opens himself up for a jump in with Baiken's j.SGuard:HighStartup:8Recovery:19Advantage:. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. Guilty Gear Xrd REV 2 Answer Axl Low Baiken Bedman Chipp Zanuff Dizzy Elphelt Valentine Faust I-No Jack-O' Jam Kuradoberi Johnny Kum Haehyun Ky Kiske Leo Whitefang May Millia Rage Potemkin Ramlethal Valentine Raven Sin Kiske Slayer Sol Badguy Venom Zato-1 Click [] for character's full frame . You don't like characters with highly interactive pressure. Clean Hit deals enhanced damage and puts the opponent into a tumble state on hit. Approaching in the air has an added risk, as Anji both has a large 6P and Kou, which are both upper body invincible and lead to high damage. Toggle search. Privileged 3 frame normal that does it all. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. However, the short range of the first hit, the high knockback of the second, and the forced Wall Break in the corner makes this difficult mid-screen and impossible in the corner. His pokes are good on block but have enough recovery that one whiff is usually enough to close the gap. When Axl has Tension to burn, attempting to jump in on 2H will likely result in the Axl using PRC to defend himself. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. More than other characters at least. She's plus for days, but you can find an opening if you're patient. You can run pressure like usual but be careful mid screen as Baiken can do wakeup Hiragi and it's frame 1, meaning it can be a good wakeup option. Ky Kiske is the go-to "shoto" character alongside Sol. Match-up is in Nago's favor. However, Testament can get positive bonus easier in theory due to high conversion ability due to stain state and, Testament has two strong ways to stop Ram from jumping out of the corner with. The real issue is the whiff recovery he has on s.dp and f.s, and the ability to convert off a huge variety of situations. Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. Damage changes with each set of 8 active frames. Overall, Gold has to work a lot harder than Ram does but Ram still needs to know that he's not THAT far off from being able to take her down. 12k matches is a lot, and 100 matches PER MU is not bad. Thanks to her high movement speed and large buttons, Ram is generally difficult to zone. Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. Also links into 2K against crouching opponents, even at max range. H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken. Sol Badguy vs. Ramlethal - 18. It's not reliable to try going for these though. Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. Causes floating crumple on ground hit, delaying a follow-up will force stand. Here's how to play Goldlewis Dickinson well in Guilty Gear Strive. With the right autoguard triggers, Anji Mito can make explosive plays to punish a foe's advance. Playing Anji Mito oftens requires high-risk, daring decision making to make his kit work against his foes. Vote for tiers. : 14 different dream interpretations related to the / and /bet you see in your dream. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. If Sol needs to keep his opponent blocking after c.S, an immediate f.S will usually reach even against Instant Faultless Defense. As Ram, avoid using f.S and 5H, because Millia can easily stay outside their range and just get in when they whiff. We'll take our She def needs buffs now. Almost always abbreviated to TK. The character whose not only not bad but good, it's Sol Badguy! In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. Despite what the animation implies, it can hit certain crouching opponents. Here's how you can play Anji Mito in Guilty Gear Strive. Chipp. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. He is playing guilty gear and the other characters are playing strive. Ram easily out ranges Jack-O, push her to the corner and kill her, she can't easily escape. Wanna see me combo into 5K on Counter Hit? His pressure can be challenged easier but it can end up being much more rewarding for Gold if he gets a counter hit. Baiken is very nimble and annoying to deal with in the neutral. Giovanna has red hair and a tanned skin complexion. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. One of Baiken's most annoying tools on block is Kabari, due to how she's built around R.P.S (rock, paper, scissors), she has a stupid amount of gaps that you can get caught by, here's some things you can try doing S Kabari will allow her to get tether after it lands, this is still RPS however. (2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . Baiken is a safe jump monster, after a lot of her most basic strings, she can do IAD Tatami to cover any wake up options you might have. Second hit can Clean Hit at close range. After spending a considerable time with Testament, I'm finally ready to share with you my matchup chart for them in Guilty Gear Strive! Corner combo staple, and Sol's only disjointed air button. As this is Sol's fastest grounded overhead, 5D is needed to threaten the opponent with high/low mix-ups. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. If Sol guardpoints through a strike, the opponent will be stuck in hitstop while Sol continues to move, making it next to impossible for them to escape if they're on the ground. Did you mean? Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Potemkin is arguably the game's best grappler archetype; he hits really hard but is obviously slow against the majority of the cast, thus needs to rely on footsies, defense, and patience to succeed. Sol assumes the same stance he uses for Gun Flame, but doesn't fire a projectile. Testament - 4.9. At close range, 5K is an extremely fast knee with 3 frames of startup, making it Sol's fastest button and tied for the fastest normal in the game alongside Chipp's 5PGuard:AllStartup:3Recovery:10Advantage:-2. Averaged it out to get the win rate.I rounded figures to the nearest 5 for the +1, +2, etc. May's Guilty Gear Strive tier match ups. Axl has lackluster pressure scenarios, but they are very well at avoiding Hiiragi, as they will be spaced too far out to recieve the damage. Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. As a rule of thumb, it's more reliable to dash cancel the move when anti-airing with it, as additional landing recovery from air blocking will give Sol follow-up pressure while still allowing for a combo should it actually hit. Millia's mobility lets her keep Ramlethal honest in neutral. "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. https://www.dustloop.com/wiki/index.php?title=GGST/Baiken/Matchups&oldid=372064. For Example: 2369 for a j.236 input. Due to it being a projectile, you can't do anything about it. Both hits are air jump and air dash cancelable. For example, if Sol has 15% popularity the top 150 players are counted.
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