When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I've been trying to fixe some darkface issues with my game and I tracked the source down to my smashed patch, but when I load it into the creation kit to run facegen, it always comes back with an unspecified fatal error. You want to leave out the first 3 digits, because if the NPC is from a DLC, those first 3 will be "020", "030", or "040" in the FormID, but the .nif and .dds files will still start with "000". Select the altered NPCs and press Ctrl+F4 to export their FaceGen data. r/skyrimmods Ersh released Animation Queue Fix on Nexus (eliminates the lengthy t-posing period on startup with DAR while animations are cached, is compatible with SE, all AE versions, and VR) You can do this by selecting the entry for the NPC in the Creation Kit, and pressing Ctrl + F4. I have also created facegen data for that npc via the CK which can be seen here: all of which exists in the KhajiitRace in the base game. Black face bug dont effect the way the game works. This may be an issue having to do with quads verses triangles, but I'm not sure yet. Most likely a missing (or unreadable) tint mask. Looking at the screenshot, I'd say it's still a problem of MISSING facegen data. now can check records which is not in master file, by selecting them then choose '2. facegen - Reddit post and comment search - SocialGrep She still has the black face bug in my game. I never before have ran/installed so many mods as I did now (my current build), that's why I have (now) some NPCs with black faces bug. Multiple mods that do the same thing will cause issues. - It's possible a bug in the new CK is involved regarding saving of the facegeom data. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! 5. This tool doesn't do anything by itself. NPC appearance overhauls that use custom sculpts and custom textures are safe to use with this mod installed, but if you have a conflict in your load order that breaks those mods, this mod will. When it comes to black face issues, you should take a close look at NPC Replacers (e.g. Fixing the "dark face" NPC bug in Skyrim SE GitHub - Gist Press Ctrl + F4 (which will not close the window; it's the command to export facegen data) and click Yes to confirm. This seems to have worked better, since now her face looks fine in-game. There's still one thing you could check: Get Nifskope (if you haven't already) and open the head mesh with it. Where does CreationKit export facegen data? : r/skyrimmods Which is a pita. I've got a few different mods which add npcs to the world which end up with blackened heads. The third-party CommonLibSSE library is licensed under the MIT license. Well, that depends on what's causing the blackface bug in your case. Sorry No worries. Espaol - Latinoamrica (Spanish - Latin America), https://www.nexusmods.com/skyrimspecialedition/mods/10522/. If you have multiple NPCs, you can hold down Ctrl and left click each entry so all. Select all plugins (Ctrl+A). Remove the DDS files from these directories . That site also lets you input the NPC's name and will then give you their code. This is a completely new NPC, so there can be no other mods creating conflicts by editing her (no patch mods depending on the .esp). First, pick one mod that alters NPC faces and use just that one. If you have multiple NPCs, you can hold down Ctrl and left click each entry so all of them can be selected. Multiple mods that do the same thing will cause issues. All rights reserved. Guide: Creating FaceGen Data - Articles - The Nexus Forums This means it will work for mods such as VHR - Vanilla Hair Replacer. All rights reserved. Look for the "BSDynamicTriShape" named "FemaleHead" (or something similar). I've attempted to use the Creation Kit to generate facegen data (select actors to regenerate face data for, press CTRL+F4) to no avail. First, pick one mod that alters NPC faces and use just that one. That didn't work either, even after regenerating face data again with the patch: You did a lot of work to provide us with information. New comments cannot be posted and votes cannot be cast. It doesn`t happen with new NPCs added by mods, as all their facegen data is only under the Mod.esp folder. Skip the Patching section if you are only wanting to create new FaceGen Data. Her face is not discolored in my game, but if she is in yours, use this. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. The mesh and textures were correctly generated and can be found in my data folder (also correct filenames, they correspond to her Editor ID). However I could do it would be fine, I just need to have a way to actually do it, since currently my only option would be to test it one at a time deleting a single FaceGen file and checking all the NPCs to see if they were affected. New comments cannot be posted and votes cannot be cast. I don't know why people still advice regenerating facegen data. If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). Black faces. Tried regenerating faces. Apparently, I'm not doing it Remarks You can use this fix as a runtime equivalent to Creation Kit's 'Ctrl+F4' to generate FaceGen. Yours is unfortunately a totally different issue. Problems appear when you use more than one mod that modifies the same NPC face. Right click. I appreciate the attempt. Afaik it is just CK putting facegen files in the wrong folder and you need to move those files yourself where they should be (folder named after the master file of NPC record). The Elder Scrolls V: Skyrim Special Edition. Check the last texture entry but one. I can think of 2 way to solve this, first is I keep the FaceGen files of the ladies and delete the ones of the men. I was able to delete all the changes made to the NPCs in the .esp, but in addition to the main .esp there are texture and mesh files in the main mod data directory and I cant figure out how I can get rid of these. So if there if a way to export FaceGen Data with xEdit I would be glad to know it. Maybe you could still try the "Load order adjustments + bashed patch" method I mentioned above. For this you will need the full 8 digit code with the correct first 3 digits referencing the correct DLC. E.g. fixes dark face bugs (optional but recommended), ONLY NECESSARY IF YOU GET THE BLACKFACE BUG WHILE PATCHES ARE INSTALLED, WON'T FIX EVERY INCOMPATIBILITY, if Lyall appears with his face black colored, Or you will probably get dark face issue :>, Because the CK wouldn't let me Save Facegen, This not a fix but if you have grey face bug or whatever it works. Launch TES5Edit/SSEdit. - Or, it's also possible it is supposed to work exactly like the old CK and facegeom data is always supposed to be saved to the original vanilla or DLC plugin folder, meaning the auto-saving to a folder named after your own plugin is the bug. This worked fine, but I have 1 problem. Example: "C:\Steam\steamapps\common\Skyrim Special Edition\Data" Usage. Press question mark to learn the rest of the keyboard shortcuts. NPC Facegen Patcher at Skyrim Special Edition Nexus - Nexus Mods but if it's having any effect on the game when I load a save. These "missing facegen data" issues are rather rare and very special cases. So for example, if you wanted to spawn Storn you'd type in "player.placeatme 04017935" (without the quotes). Unfortunately I'm kinda out of my wits here. This specific character had the "BretonRaceVampire" (or BretonVampireRace?) if you got two mods making changes to Delphine and you want Bijin Delphine, put the Bijin esp after the other NPC replacer. NPCs whose heads get regenerated will always be based on their face morph data from your loaded plugins. How to find FaceGen data in SSEEdit? : r/skyrimmods - Reddit Fixed! Bijin, Better Bards). Several functions may not work. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. They also won't allow certain geometries the old game's head nifs would allow. It's a flaw in Nifmerge. High Poly Head should also take effect if you distribute it with the xEdit script. I tried to see if those numbers showed up under the NPC in xEdit and couldn't find anything, I found which FaceGen file was Storn's due to the .dds preview but the number isn't with him in xEdit, if you know what I'm saying. Other than that currently no idea, sorry Can confirm, totally messed up the NPCs that WERE working. A couple of other handy tricks: If you see the NPC in the game and they've got the dreaded "dark face bug" (or you just want info on them) hit the ~ key to bring up the console, then click on the NPC. After the CK has finished, all of your newly exported FaceGen data can be found in the Overwrite folder of your mod list. Could be worth a try. - place the script 'Skyrim - NPC Facegen Patcher.pas' in the 'Edit Scripts' folder of xEdit How to use: 1. This is really useful for spawning multiple NPCs to test. Been trying for hours to get Fangs and Eyes - A Vampire Appearance Mod to work again. I haven't figured it out yet, but I've been working on it for the past few days. I know it works there with CTRL+F4, but the software is horribly optimized and takes like 10 minutes to load up the main game, update, and DLCs. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Any ideas why? If you want all the NPCs in your load order to use the individualized face textures for each race. The mesh and textures were correctly generated and can be found in my data folder (also correct filenames, they correspond to her Editor ID). It strips out the "Has Tangents" flag from the meshes that need it (everything but the head). If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). While they're highlighted, press Ctrl + F4. And does "fluffy Khajiits" change all Khajiits to something else? TBH, I'm not sure what exactly happens here. Open the Creation Kit and click File > Data. 2. Is there a way to export facegen data without the creation kit? I didnt stop to think that it includes load order like literally everything else does, I guess I should have. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. It dawned on me that if there was a mod that ran a script every 6 seconds there might be a universal resolution. Any way of fixing this or it is just something we have to learn to live with? Source code on GitHubThis work is licensed under the MIT License. It did not. Skyrim Generate Facegen DataAnother trick for spawning multiple NPCs Open your data folder (or overwrite, in case of MO2 users) Navigate to: meshes\actors\character\FaceGenData\FaceGeom\Cuyima 3DNPC - Redone. (Select multiple NPCs by holding down Shift or Ctrl .) Race. NifMerge can't even open head nifs made with the new CK. Fixed delphi/pascal stupid 'else' handling. In Skyrim, when you changed the face of a vanilla NPC all facegen data was generated only under the folder "Skyrim.esm". You can use this fix as a runtime equivalent to Creation Kit's 'Ctrl+F4' to generate FaceGen. !These two mods are a fix for the Mannimarco black face bug that can happen in VR, or in general!! His FaceGen file is titled "00017935.dds" but that number appears nowhere under him in xEdit. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. FaceGenEslify/README.md at main Michael-wigontherun/FaceGenEslify Find the entries for the head mesh itself. I have selected the NPC in the Creation Kit and pressed Ctrl+F4 to generate her facegen data. now definitely will not add same npc to console command batch file again and again. Uses xEdit script. Reinstall the conflicting mods. Log in to view your list of favourite games. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. facegen data is definitely being output to the data directory. Are these NPCs supposed to be normal Khajiits? 4. I like the changes it makes to female NPCs but not the guys, so I want to go into xEdit and get rid of the changes to the guys while keeping what was done to the ladies. New: Added some code to detect broken facegen NIF file, New: Can ignore NPC's EDID (suggested by DarthAncalagon), Change: Separate IgnoreLists to another INI file, named DarkFaceIssueReporterIgnore.ini, fixed an issue: can not turn off creating console command batch file, minor changes: removed some unnecessary logs from log file (suggested by Gaznevada), minor changes: added version info to log file (suggested by Gaznevada), Added ui for 'CreateDebugLogFile','CreateConsoleCommandBatchFile','DarkFaceCollectorFilename' options, Added some races(should be ignored) to INI file, minor changes: some logs changed or fixed, added a log to print out headparts in NIF for helping to fix issues, fixed an issue: when close the main menu with 'create DarkFaceCollector option' checked, will still create collector file. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You can convert this file to work with other games as long as you credit me as the creator of the file, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. Community Forum Software by IP.BoardLicensed to: Nexus Mods, FaceGen can be a relatively confusing discussion with a new modder, or sometimes an experienced one. But in SSE things are not so easy. like "/actors/character/facegendata/facetint/palaces castles enhanced.esp/0000130c.dds". If you are using 2 character appearance mods, such as HMB II and VHR, select the .esp files provided by them and click OK. The powerful open-source mod manager from Nexus Mods. After the CK has finished, all of your newly exported FaceGen data can be found in the Overwrite folder of your mod list. easymod/faq.md at master focustense/easymod GitHub I also can't see anything obviously wrong regarding poor Padma. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. They will also be affected by appearance mods such as Expressive Facegen Morphs and High Poly Vanilla Hair, which would normally only affect the player unless explicitly regenerated in CK. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. You don't need to include ".txt". Artigun The Custom Voiced Half-Dovah Follower, Bikini Dremora - Conjuration Followers SE, Fangs and Eyes Fix for A Vampire Appearance Mod, Lorien - A High Poly Head Standalone Follower, LOTR Epic battles Armies Mod (Lord of The Rings) WIP Special Edition Port, M'rissi's Tails of Troubles - KS Hairdo Patch, Needed Just In Case of Facegen Data Issues.
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