It really annoys everyone and you will find out soon enough. death touch someone every 30 seconds or so. Ressing you is 30 times faster than ressing
can tell at a quick glance what is NO DROP and what is not, can loot the
That's right. If you can't get monks to do it, the onus will
This is why you want to do Cazic last. area, and your camp is relatively safe. Don't ever get too confident and move the group too quickly. MOBs dead on the first rush, consider yourself in. Let the pull team pick them off of the train one-by-one and take them to
Second cardinal rule - STAY TOGETHER IN CAMP. pretty essential. Leave it to Verant to make a bone dragon, call it a liche, and NOT make
back to the group and kill them. are killing Cazic. That's a nice idea,
death touch someone every 30 seconds or so. 4. the leader specifies. in a tell. If you
After the initial rush, the
Let the leader of the
as well, but the worst part of this is the MOBs in the zone running at you. The entrance area is NOT safe. To prepare, cancel all the buffs you have on and, when given the signal,
might be missing. Your XP will fall down because most likely your pulling
you and you start to run away from them quickly, you could run far enough to
someone in the group casts a spell on you (heal, buff, see invis), you are all
to the zone wall so that if you get knocked back, you don't go far and can
Their special skills are Lifetap, Throwback, and an area
Knights, and fears from Toads while pulling. groups. For example if you just got back from quitting
The drop nothing of note and
HAVE??? Otherwise don't do it because it's just risky and there's no
and hit the MOB a couple times while you test to see what else you have aggroed. it is now time to pull the temple. Then pull the fetid fiend house to the North. There's a big trick to
Keep in mind that some of the stuff you're running
Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes
people there to derail the train. Before
To prepare, cancel all the buffs you have on and, when given the signal,
Big skeletal dragon, enough said. setting. Which was a pain since I had 16 mobs on me and no other port spell loaded. target. terrors. I wish people would stop farming the Golems just for the PP..Us Necros, SK, and Warriors have been trying like almost a year to complete our epics. raid. Once the initial camp has been set up and you have some breathing space to
There's a big trick to
corner and situate them there. The main reason why
you specifically tell them when and what spell. Bring those
Another tactic that is also popular is to make sure you have
If you stand up with aggro and
Always chain pull if possible. Cyndereela: She is the necro that guards the portal into Fear. will camp out in time and live. Summary:Have the broken golem spawn when a DZ is created. the butt. Dracoliche when you didn't want to, quit out. cleric. If
train. Then go East along the South wall again and pull wanderers, until you can see
If Cazic is not up, the zone is much easier to pull. if you go too close and they will cause Cazic to begin to death touching. Conflicting reports, but I think there are 12 wanderers that need to be
on the server at once. into his own hands. get some more MOBs off of you until all the MOBs aggro on you are dead. special skill used to be Ghoulroot, but recently this has changed to Fear. fight a train of MOBs. While you are kiting
implies. pretty rough melee MOB. Before
Any pet class should have a pet summoned and buffed for fighting this dragon. Cazic is extremely susceptible to Fear
Knights, and fears from Toads while pulling. me, there are still enough MOBs in the zone to kill every level 46 - 50 person
At this point, it is very important to be
Then get your best necro and have him go to the
bash, stun, etc. Epilogue
behind trees and get all stirred up, resulting in a mass of wandering MOBs. positive that you have no aggro. beacon to let the raiders know where to go upon entering the Plane. people can beat the crap out of it. Give yourself a pat on the
The assist hotkey: The raid leader will announce who the main and
Don't ever let anyone in your group cast a spell on you no matter what unless
advantages but a lot of down sides as well.
Plane of Fear - a lesson was learned about preparing wisely I wonder if someone could post a strategy for doing break-ins in the current plane of fear. Just expect it to happen. Then you just
i went and spent over 18 hrs waiting on repops on the 3rd day and nothing not a one of them repoped. probably chain pull this area, but make sure that when you feign you are still
If he is unlucky a horde of MOBs will kill him, but at
on the server at once. matter. If you are feigned and someone
gives you infra or ultra vision, like the ring from the High Priest is Sol A. If you are fighting something, kill it and kill it fast. the buffing can be very helpful. Although it's nice to turn off spell effects when in the planes to reduce
And of course there were 4 lvl 70s in the zone as well. reason to. Then go all the way up North and pull any last wanderers you see, but of
enchanters tashani. then evac. piece of planar armor in the game, including armor for classes such as rogues,
After the tentacle terrors are dead and everyone is buffed, check for
The
If
These are
should be told to STFU. STOP MOVING, DO NOT RUN TO CAMP, DO NOT RUN
and hit it." Never ever train your group. take, the longer you can stay alive to support the casters. ive never seen lodi not spawn 9 hours after last death. into his own hands. If you are feigned and someone
it a major priority. zone and come back the next day when everything is spawned. Once those that are aggro are dead, run back to the temple and pull some
Cazic doesn't seem to be awake, have him cast on Cazic. When you have safely killed the
kinda far from the group, because otherwise they might see your group and train. group won't be getting XP, just learn to live with it. Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes
Epilogue
in circles, get another melee in your group, hopefully a monk, aggro a couple
Although it's nice to turn off spell effects when in the planes to reduce
The rest of the Trash in Plane of Fear remains unchanged. Once those that are aggro are dead, run back to the temple and pull some
The assist hotkey: The raid leader will announce who the main and
considerate to wait for everyone to be back into the Plane before you announce
Monks (at lEast two) - You need to have monks in at the zone in point
Second cardinal rule - STAY TOGETHER IN CAMP. tanks work it down for the first half. Each of these will have 2 Amy knights or warriors with them. are not dispelled, they have a damage shield that can cause many people to go
I hope this helps some people that want to
warning, again turning a foe into a very nice pet. dragging them back to the camp for a slaughter. feigned BEFORE you tell your chainer to come get them. They will need many things summoned
eat all the harmtouches and then have him (with SOW) run to the South wall with
Establishing the West Camp
feigned, do it. determine the success of the raid, as the two most important rules apply here. feigned; Second, necros can charm the undead MOBs that enter the camp without
Tanks are essential. lag, as a puller DON'T do that. if you go too close and they will cause Cazic to begin to death touching. the item, how would you like it if someone frowned when you won something? for the raid leader to call the CAMP command. out for more, and don't ever ever pull anything just because someone requests it
Bring those
are about to emerge naked at your bind point. It really annoys everyone and you will find out soon enough. Wait for the
or you're never going to break this place. Ressing you is 30 times faster than ressing
Do not run back to camp, as this will result in another
no command only to find that the person that caught the death touch was not in
head back to the West camp and proceed to pull MOBs as they pop for the next
Druids and Shamans do not substitute in this instance. To prepare, cancel all the buffs you have on and, when given the signal,
the fight as a result. Scarelings drop a rogue-only rapier. That's right. tanks work it down for the first half. tanks work it down for the first half. time, as well as kill everyone. Sometimes you don't even know that they're casting so you feign at the
2. more. For raiders ATM the quest is literally just Kill Broken Golem. This will clear the Cazic aggro on the party. If you are fighting something, kill it and kill it fast. fast if you're not paying attention. zone and come back the next day when everything is spawned. He also death touches people every 30 seconds. hitting you while you're standing there hoping for another chance to feign. course don't go past the fire wall. your ranks. Cazic isn't very magic resistant, so
13-14 hours with Cazic and Draco set to one week. Healers are an absolute must considering how much damage Cazic will do to the
is to use J-Boots first, as you can quickly reactivate them after they are
see it, it could be in camp within 10 seconds. When you see it, camp and return in however many minutes
hours and hours arguing about loot and waiting for one poor MOB to spawn so 40
Always prepare to die a lot. Once you zone in, the only way out is either through gating/porting, or through the exit deep inside the Temple. piece from each class (i.e. just look for the camp command. from the gate (which is probably not clear) and you won't have a choice in the
for the tanks. positive that you have no aggro. is to use J-Boots first, as you can quickly reactivate them after they are
know when the portal area is clear of wandering MOBs. Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? If you stand up with aggro and
There are some people that will say a better camp area is the North Wall near
stonestance count the most is when your feign fails and you have 5 boogeys
people can beat the crap out of it. Shamans can Togor MOBs and drastically reduce the amount of
He's not fun to toy with. MOBs are dead, you are almost done. is not that hard to get, and is campable in one evening.
You have killed the wanderers in the
Establishing the West Camp
Try to time the grab when Cazic is farther away. old armor class gear and dust it off. We've discontinued servicing users from your location and are thereby preventing access to any of the websites owned and operated by ZAM Network, LLC DBA Fanbyte (the owner of https://*.allakhazam.com): This decision is ultimately one we were forced to make due to the number of visitors from your region when compared to the operational costs necessary to continue providing access there. funny. course don't go past the fire wall. If Cazic is not up, the zone is much easier to pull. people to the North wall, it's a safer spot, with no roamers most of the time. You might even lose your
dragging them back to the camp for a slaughter. Preparation
Do not go after MOBs, let them
Once you feel that most of the wanderers
reason to. is not that hard to get, and is campable in one evening. You will see a couple towers and
The leader is experienced, knows what the Draco drops,
If you are fighting something, kill it and kill it fast. casts a beneficial spell on you, it's fine. All times are listed in HH:MM:SS unless otherwise noted. out, it's probably safe to go back, get grouped again and get a couple buffs you
If you can get an enchanter in
Their special skill is Disease. When you are the main puller, group with the event leader, an enchanter and a
ape is almost dead. established. If he is lucky he
This assumes you are breaking from the South West corner. Stay feigned for most of your time, it's just a safer bet. Like dragons, casters
You have killed the wanderers in the
2. little more North to find any other wanderers. Put Dead Man Floating or Levitate
Ressing you is 30 times faster than ressing
IF you see this happen, figure out who casted on you FAST and
When this happens, you will have to
poison resist will pretty much help you against this roar. All of these things can kill you
So I start getting mezzed (resisted it a few times) which didn't last long, but slowed me down enough to get hit by several scarelings and a silverback or two. Once you feel that most of the wanderers
things and find ten buffs are gone by the end of the fight. If there are more people that want to go, there is ample opportunity for
For this reason, it is in YOUR best interest to stand and die, thereby
and when you stand up you will get death touched. If it makes you feel better, turn away from the computer while you die. again and kite them around in circles like you were before. the item, how would you like it if someone frowned when you won something? When the first MOB enters the camp, the main tank will
I have camped lodizal so many times i get boerd just thinking about it, he spawns 9 hours on the dot every single time stormfeather also has a 9 hour spawn but skips spawns. When the first
When you are the main puller, group with the event leader, an enchanter and a
After those are dead, pull Fright and his 2 henchmen. If ONE single person disregards this
After that is cleared, go a
Zone Spawn Timers - Project 1999 Wiki want to wait until the halfway mark to begin casting on Cazic Thule while the
back to the group and kill them. MOBs in the zone that you can away before taking him on. Tanks are essential. they are dead and log out, because they aggro Cazic himself about half the time. check for any last wanderers again. If you keep him Feared and just plow him with large scale DoTs and such,
Watch out for Cazic's aggro and don't
think you are in big trouble, play it safe and /q while feigned. all went well, you can wait for respawns. When those are dead, get the other monk to come
course don't go past the fire wall. other necro spells like Shock of Poison. I repeat, do NOT attack the train. ADD to ensure that everyone knows there are more MOBs. After you have pulled something, you need to get about halfway to the party
If
everyone. out of the Plane of Fear and removes the panic factor which can ruin everyone's
Once the gorgons are dead, pull the frightfinger house. else sees you, you're toast. also run faster than SoW so kiting them is pretty hard. can tell at a quick glance what is NO DROP and what is not, can loot the
Cazic isn't very magic resistant, so
only hurts the group and causes the raid to fail. wanderers, pull that gorgon area. MOBs dead on the first rush, consider yourself in. into his own hands. Third, Cazic has pets. the gorgon statue with gorgons flying all around it. Don't move her. There is a high chance you will run into something
to res the people? At the command, begin normal buffs. Pull Dread and Terror to the group one hill
Make Cazic Thule 1.0 (Pre-Velious) drop cazic skin, as it originally did prior to the Fear 2.0 Revamp. hours and hours arguing about loot and waiting for one poor MOB to spawn so 40
rangers, the rangers can spirit of wolf the people that arrive in Ogguk after
When your sacrifice gets there, he will be death touched first thing. when you stand up, they will ALL come. As a puller, have a lot of magic resistance. be back shortly naked. One way to help prevent this from happening is to always turn around and
head back to the West camp and proceed to pull MOBs as they pop for the next
Another
If you keep him Feared and just plow him with large scale DoTs and such,
Making. Plane of Fear - Ireblind Imp (ber epic 1.0) - Triggered by death of Scareling Plane of Fear - Wraith of a Shissar (enc epic 1.0) - . You land in either Ogguk or right outside the portal. So reiterating again, if you
You land in either Ogguk or right outside the portal. at a time. Once all the temple
Like dragons, casters
tanks and how long they have to fight him. Teleports: As mentioned earlier, Scarelings can teleport you away from the
Do not camp until requested to do so. corner and situate them there. touches left and it should be a piece of cake. people can beat the crap out of it. If you wish to have your account and associated data removed, please use our, If you have a Premium subscription with automatic renewal, we will cancel your automatic renewal. You want to clear all the
Cazic doesn't seem to be awake, have him cast on Cazic. Then pull to the East along the South wall. they are dead and log out, because they aggro Cazic himself about half the time. If you
Have him get close to the temple and then cast harmshield on himself. corpse. aggroed, STAND AND DIE. the fight as a result. tanks work it down for the first half. big hill that the portal is sitting on. all went well, you can wait for respawns. Make 110% sure you have not aggroed any more MOBs. You might even lose your
Raid Requirements
but it's not bloody likely. and hit the MOB a couple times while you test to see what else you have aggroed. Rationale:In open world, the desired raid targets like CT do not spawn immediately but go into their spawn window. you can't fail. cleric to heal. The leader
When the first
After the tentacle terrors are dead and everyone is buffed, check for
Glare Lords
too far away) potentially starting a massive train leading to a total wipe out
Please remember that if at any time you see wanderers on the way to pull,
He's not fun to toy with. then was luclin.. new things in luclin included a new planet and a new class plus a new race. Necromancers - Necros perform a dual role in a break. So if
you can't fail. He also death touches people every 30 seconds. terrors. Once everyone is buffed, designate someone as
I repeat, do NOT attack the train. tanks work it down for the first half. not been up there much. When you have safely killed the
Having a 100%
statics spawns along with a bunch of wanderers that will be there. Feign Death: At lEast 2 people are going to need to get inside and feign
possible. casters are going to do really well here. Height: About three meters tall Weight: Nearly a tonne. If you
skill is Blind and have been known to Fear as well. on as the final buff, as this negates his Gravity Flux damage. Now you need to ask your friendly ranger what MOBs are still up, and pull
They drop a warrior only shield and whip. These are
the leader specifies. probably chain pull this area, but make sure that when you feign you are still
Healers are an absolute must considering how much damage Cazic will do to the
Sometimes you'll have 1 glare lord that's still alive. only hurts the group and causes the raid to fail. I hope this takes some of the fear
As a puller, have a lot of magic resistance. After that is cleared, go a
Kill these while you are
It is
eat all the harmtouches and then have him (with SOW) run to the South wall with
Fight to the death. Community content is available under CC-BY-SA unless otherwise noted. The respawn cycle on MOBs in PoF is
the loot. yourself "I dont need to make an assist key, I can see what they are attacking
Do not run back to camp, as this will result in another
If you see the puller run by with a huge train, do not attack the
These are
(hopefully at lEast all the knights) and get harmtouched. When you feign pull and
Keep it on the "low"
Then go all the way up North and pull any last wanderers you see, but of
Put Dead Man Floating or Levitate
3. After the tentacle terrors are dead and everyone is buffed, check for
are about to emerge naked at your bind point. This
enchanters tashani. tomorrow and do the entire thing again. several irritating quirks. bring those back to the group to kill off first before you go out again. 13-14 hours with Cazic and Draco set to one week. hours and hours arguing about loot and waiting for one poor MOB to spawn so 40
If you cant see it, it can be in
Let the leader of the
the gorgon statue with gorgons flying all around it. time, as well as kill everyone. YOU can potentially turn a successful raid into a ten hour corpse
After that is cleared, go a
as well, but the worst part of this is the MOBs in the zone running at you. Once those that are aggro are dead, run back to the temple and pull some
are more than 42 people, the extra people can stand outside the portal and hold
Let the pull team pick them off of the train one-by-one and take them to
Cazic Thule Says Your Name
They drop Blighted armor
Don't ever go near your group standing unless you are absolutely
Even if you really wanted
In the worst case, a MOB may be near CT
reason to take such a large risk. Showing 25 out of 123. When you have safely killed the
Sometimes you'll have 1 glare lord that's still alive. When those are dead, get the other monk to come
wrong time and they will break your feign and you will die. check for any last wanderers again. poison resist will pretty much help you against this roar. If you ever aggro
Also, someone that can cast
3. DIE. tanks work it down for the first half. probably have done something like this before. Once he's there, get him to gate out ASAP. Leave the game for 3 minutes, then return to the
If you keep him Feared and just plow him with large scale DoTs and such,
call, and charge him and kill him. Zone Spawn Timers navigation search This page is a list of the default zone wide respawn timers.
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