Twine1/Twee: Registers the passage as JavaScript code, which is executed during startup. SugarCube, like JavaScript, uses dynamic typing. Deprecated: Returns the moment, relative to the top of the past in-play history (past only), at the, optional, offset. Note: A variable is a bit of storage where you may stash a value for later use. Used to populate the story's caption area in the UI bar (element ID: story-caption). See: Determines whether the <> macro returns an error when the = assignment operator is used within its conditionale.g., <>. Note: IDs and classes automatically generated from passage names and tags are normalized to kebab case with all lowercase letterswhich entails: removing characters that are not alphanumerics, underscores, hyphens, en-/em-dashes, or whitespace, then replacing any remaining non-alphanumeric characters with hyphens, one per group, and finally converting the result to lowercase. Views make their associated code visible, thus providing onscreen feedbackthey may also be hovered over which, generally, exposes additional information about the underlying code. Universal Inventory System (UInv) for Twine 2 / SugarCube 2 - GitHub - HiEv/UInv: Universal Inventory System (UInv) for Twine 2 / SugarCube 2. . The majority of newer SugarCube versions do not have any changes that would require an update. Terminates the execution of the current <>. Hides the UI bar. Selects all internal link elements within the passage elemente.g., passage and macro links. Begins playback of the track or, failing that, sets the track to begin playback as soon as the player has interacted with the document. See the State.prng.init() method for its replacement. The template markup begins with a question mark (?) Warning: The strings API object has been replaced by the l10nStrings object. The nobr special tag and Config.passages.nobr setting applies the same processing to an entire passage or all passages, respectively. First, the CSS, JavaScript, and Widget sections are processed. Controls the playback of audio tracks, which must be set up via <>. Valid values are boolean true/false, which causes the UI bar to always/never start in the stowed state, or an integer, which causes the UI bar to start in the stowed state if the viewport width is less-than-or-equal-to the specified number of pixels. StoryMenu, etc. Returns the total number (count) of played moments within the extended past history (expired + past). Returns whether the history navigation was successful (should only fail if the offset from the active (present) moment is not within the bounds of the full history). The story metadata, like saves, is tied to the specific story it was generated with. To enable test mode from the Stories screen, click on the story's gear menu and select the Test Story menu item. This feature is largely incompatible with private browsing modes, which cause all in-browser storage mechanisms to either persist only for the lifetime of the browsing session or fail outright. If you're simply looking to download ready-to-use localizations, see SugarCube's website (under Downloads > Localizations). Even if it did know that, there's no way for it to know which operations may or may not have side-effectse.g., changing variables. Thus, storing them within story variables is generally wasteful. Note: . Track descriptor objects come in two forms and should have some of the noted properties: Deletes the playlist with the given list ID. Returns whether any moments with the given title exist within the past in-play history (past only). See Config API for more information. Note: Arrays have many built-in methods and other features, and SugarCube adds many more. Determines whether the autosave is created/updated when passages are displayed. Finally, one of three things happen (in order): the existing playthrough session is restored, if it exists, else the autosave is loaded, if it exists and is configured to do so, else the starting passage is run. Outputs a string representation of the result of the given expression. Instead, use Navigation Events or Tasks. If you want to undo previous moments within the history, rather than return to a passage, see the <> macro. Unsupported object types, either native or custom, will need to implement .clone() method to be properly supported by the clone() functionwhen called on such an object, it will simply defer to the local method; see the Non-generic object types (a.k.a. Randomly removes the given number of members from the base array and returns the removed members as a new array. Sets the integer delay (in milliseconds) before the loading screen is dismissed, once the document has signaled its readiness. See the :passagerender event for its replacement. A list definition object should have some of the following properties: Adds the named property to the settings object and a range control for it to the Settings dialog. Essentially, a combination of <> and <>. See the :passagedisplay event for its replacement. Returns the value of the story or temporary variable by the given name. Returns the number of times that the passage with the given title occurred within the story history. Thus, if you need either to be recoverable, then you'll have to handle that yourself. When a widget is called, any existing _args variable, and for container widgets _contents, is stored for the duration of the call and restored after. The Non-generic object types (a.k.a. Warning: Passage names have passage- prepended to their converted forms and are converted both into IDs and classes depending on how the passage is usedan ID for the active passage, classes for included (via <>) passages. The document element. Opens the built-in share dialog, which is populated from the StoryShare passage. You would do well to keep your translations similar when possible. Returns whether the track is loading data. Sets the story's title. This macro has been deprecated and should no longer be used. If necessary, you may also use multiple tags by switching from .includes() to .includesAny() in the above example. To resolve instances where you do, however, you'll want to use either a temporary variable or a backquote expression. Not generally necessary, however, some browsers render slower than others and may need a little extra time to get a media-heavy page done. Deprecated: See the Save.onLoad.add() method for its replacement. Once unloaded, playback cannot occur until the selected tracks' data is loaded again. Renders and displays the passage referenced by the given title, optionally without adding a new moment to the history. The line continuation markup performs a similar function, though in a slightly different way. Note: For example, the following is the data URI of a Base64-encoded PNG image of a red dot (): Generally, it's expected that you will use a compiler that supports the automatic creation of media passages, however, they may be created manually. Divides the current value on the left-hand side of the operator by the value on the right-hand side and assigns the remainder to the left-hand side. Several UI API methods have moved to the new Dialog API. Does not modify the original. 3 4 4 comments Best Add a Comment ChapelR 4 yr. ago A set of four hyphen/minus characters (-) that begins a line defines the horizontal rule markup. Sets the maximum number of states (moments) to which the history is allowed to grow. Returns whether playback of the track has been paused. The UISystem API object has been split into two APIs Dialog and UI, and some of its methods have also changed. Returns the total number (count) of played turns currently in effecti.e., the number of played moments up to the present moment; future (rewound/undone) moments are not included within the total. This means that non-widget uses of these special variable are completely safe, though this does have the effect that uses external to widgets are inaccessible within them unless passed in as arguments. Function templates should return a string, which may itself contain markup. In your menu passages, your long return links will simply reference the $return story variable, like so: Warning (Twine2): For example: Deprecated: If you need a random member from an array-like object, use the Array.from() method to convert it to an array, then use .random(). Acquires a loading screen lock and returns its ID. This array keeps a list of all the things that get put in the inventory. There's no way for the system to know ahead of time whether it's safe to re-execute a passage's contents. The predefined variable output, which is a reference to a local content buffer, is available for use within the macro's code contents. See Dialog API for more information. Returns the number clamped to the specified bounds. See the <> macro for its replacement. The audio subsystem that supports the audio macros comes with some built-in limitations and it is strongly recommended that you familiarize yourself with them. To affect multiple tracks and/or groups at once, see the SimpleAudio.select() method. Returns whether the track is currently unavailable for playback. Happens before the end of passage navigation. See LoadScreen API for more information. Removes and returns the first member from the array, or undefined if the array is empty. Returns the save object from the autosave or null, if there was no autosave. Note: Values may be of most primitive types and some object types, see Supported Types for more information. If SugarCube is reloaded by one of its own built-in restart methods, then the session is. Whenever your story is first started or, for any reason, restartede.g., the browser window/tab was refreshed/reloadedit undergoes its startup sequence. The most interesting of which, from an end-user's standpoint, are 410. Global event triggered as the first step in closing the dialog when Dialog.close() is called. SugarCube is a free (gratis and libre) story format for Twine/Twee. While not specifically about SugarCube, the About Expressions section of the Twine1 reference documentation may also be helpful. To control aspects of your project based on the values contained within variables, see the <> and <> macros. If you want to change the font or color, then you'll need to change the styling of the macro-type class. predisplay tasks have been deprecated and should no longer be used. Note: For example: Determines whether the output of the Wikifier is post-processed into more sane markupi.e., where appropriate, it tries to transition the plethora of elements into
elements. When a saved story is loaded, the state loaded from the save replaces the current state. Iterates through all enumerable entries of the given collection. You may not remove the predefined group IDs (:all, :looped, :muted, :paused, :playing) or the :not group modifier. Stows the UI bar, so that it takes up less space. Subtracts the value on the right-hand side of the operator from the current value on the left-hand side and assigns the result to the left-hand side. Attaches fullscreen error event handlers. Local event triggered on the typing wrapper when the typing of a section stops. Temporary variables were added in v2.3.0. Deprecated: For the template that should be used as the basis of localizations, see the locale/l10n-template.js file @github.com. Used to populate the story's menu items in the UI bar (element ID: menu-story). To enable test mode while starting at a specific passage, right-click on a passage and select the Test Play From Here context menu item. Determines whether alternate passage descriptions are used by the Saves and Jump To menusby default an excerpt from the passage is used. Once a track has been unloaded, playback cannot occur until it is reloaded. Registers the passage as a VTT passage. Prepares the dialog for use and returns a reference to its content area. Groups are useful for applying actions to multiple tracks simultaneously and/or excluding the included tracks from a larger set when applying actions. Request that the browser toggle fullscreen modei.e., enter or exit as appropriate. This setting property has been updated to accept function values and its acceptance of string values has been deprecated. Note: The autosave feature is occasionally confused with the playthrough session feature, but they are in fact distinct systems. To enable test mode, use the test option (-t, --test). Returns a reference to the Dialog object for chaining. Yes it is possible. This is only really useful within pure JavaScript code, as within TwineScript you may simply access temporary variables natively. In mobile browsers and, more recently, most desktop browsers, playback must be initiated by the playergenerally via click/touch. To jump to any moment/turn within the available history, select the moment/turn from the Turn select field. See the :passagestart event for its replacement. Unstows the UI bar, so that it is fully accessible again. Arrays are a collection of values. SugarCube does not have any equivalents to Harlowe's (click:) family of macros. System events allow the execution of JavaScript code at specific points during story startup and teardown. The debug views themselves may be toggled on and off (default: on) via the Debug View button (top of the UI bar). In use, replacement patterns are replaced recursively, so replacement strings may contain patterns whose replacements contain other patterns. Returns the number of turns that have passed since the last instance of the passage with the given title occurred within the story history or -1 if it does not exist. Returns whether fullscreen is both supported and enabled. If SugarCube is reloaded by the browser for whatever reasone.g., due to a refresh, back/forward navigation, being unloaded in the background, etc.then the session is restored. Upon a successful match, the matching case will have its contents executed. The debug bar (bottom right corner of the page) allows you to: watch the values of story and temporary variables, toggle the debug views, and jump to any moment/turn within the history. The DOM macros do have a limitation that you should familiarize yourself with. In particular, the parameter list for the Dialog.setup() method has changed. The verbatim HTML markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as HTML markup for the browser. Your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) is normally the best place to call importScripts(). In general, look to the .random() method instead. Documentation, downloads, and the like can be found within each section. SugarCube v2.36. Repeatedly executes its contents. The extension relies on a workspace (or a folder) being open. Deprecated: Registers the passage as an initialization passage. Returns whether the history navigation was successful (should only fail if already at the end of the full history). Happens after the displayi.e., outputof the incoming passage. The new l10nStrings object has a simpler, flatter, set of properties and better support for replacement strings. Interactive macros are both asynchronous and require interaction from the player. See Macro API for more information. Select "Change Story Format" and check the box next to "Sugarcube." Download PDF version: Variables and Programming in Twine See the Save.onSave.add() method for its replacement. Sets the maximum number of available save slots. Instead of storing any "static" data (data which won't change during the entire game, e.g. As a consequence, you cannot use them directly within a passage to modify elements within said passage, since the elements they are targeting are still rendering, thus not yet on the page. Triggered before the rendering of the incoming passage. Note: Returns the given string with all regular expression metacharacters escaped. Prepends one or more members to the beginning of the base array and returns its new length. In most cases, you will not need to use <> as there are often better and easier ways to forward the player. Pauses playback of the track and, if it's not already in the process of loading, forces it to drop any existing data and begin loading. If you're on Linux, right-click on the file and select Copy. Returns the last Unicode code point within the string. Returns a reference to the current AudioRunner instance for chaining. Shorthand for jQuery's .on() method applied to each of the audio elements. If you need to know if the player has ever been to a particular passage, then you must use the State.hasPlayed() method or the hasVisited() story function. Furthermore, it is no longer instantiated into the legacy state objectwhich still exists, so legacy code will continue to work. Returns the variables from the active (present) moment. Navigating back to a previous passage, for whatever reason, can be problematic. Returns whether a fade is in-progress on the track. Paste in the Base64-encoded media source as the passage's content. Sets the story's display title in the browser's titlebar and the UI bar (element ID: story-title). Generates no output. For normal projects, authors are encouraged to continue to use the StoryInit special named passage. SimpleAudio API. Note: See the Setting API docs for more information. Note: Warning: Call this only after populating the dialog with content. Selects all internal link elements within the passage element whose passages are not within the in-play story historyi.e., passages the player has never been to before. Only when manually modifying the values of settings object properties, outside of the controls, would you need to call this method. I've done it like this: $z= [ [1,2,3], [1,2,1], [4,4,0]] and it doesn't generate an error. Harlowe has stricter typing than SugarCube, requiring authors to call macros like (str:) or (num:) on variables to change their type. Note: You must, generally, use them with an interactive macroe.g., <> macrothe <> macro, or within the PassageDone special passage. Returns whether any moments with the given title exist within the extended past history (expired + past). Help with arrays in sugarcube 2. May be terminated by a <> macro. A Twine Cheat Sheet (a start, at least) Story Formats There are three basic story formats: Harlowe Snowman SugarCube Unfortunately, not all of the formatting syntax below work with each of these formats. Deprecated: Tip: Returns whether playback of the playlist has ended. Gets or sets the playlist's volume level (default: 1). Gets or sets the track's repeating playback state (default: false). As it is highly unlikely that either an array of passage names or default text will be needed in the vast majority of cases, only a few basic examples will be given. See SimpleAudio API for more information. The Fullscreen API comes with some built-in limitations: Returns the current fullscreen element or, if fullscreen mode is not active, null. Warning: Note: an array holding the names of the days of the week) on a story variable, it should be stored on the SugarCube setup object variable instead. To enable test mode from the Stories screen, click on the story's gear menu and select the Test Play menu item. older versions of Twine2 used a icon for the same purpose. The load and playback states of tracks are not currently recorded within the active play session or saves. Returns a reference to the UIBar object for chaining. All created passage elements will be children of this element. Widgets allow you to create macros by using the standard macros and markup that you use normally within your story. Selects the passage element. Each value in an array is assigned an index, which is a number that corresponds to the position of that item or element. Note: This method has been deprecated and should no longer be used. Note: In both cases, since the end goal is roughly the same, this means creating a new instance of the base object type and populating it with clones of the original instance's data. The State.display() methodformerly state.display()is no longer overridable, meaning it cannot be wrappede.g., the "StoryRegions" 3rd-party add-ons do this. Gets or sets the track's volume level (default: 1). This guide will detail how these features work. Note (Twine2): For more details you might want to see my "Arrays vs Generic Objects" article (part of the help file for my "Universal Inventory System" for Twine/SugarCube, or "UInv" for short). Determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). If multiple passage titles are given, returns the logical-AND aggregate of the seti.e., true if all were found, false if any were not found. Track event triggered when a fade completes normally. A data type refers to the "type" of data a variable is holding, such as a number, a string, an array, or anything else. For example: That probably won't be very pleasing to the eye, however, so you will likely need several styles to make something that looks half-decent. When used to set the loop state, returns a reference to the current AudioTrack instance for chaining. Collects tracks, which must be set up via <>, into a playlist via its <